Load TCG set v.1.4
4 posters
Page 1 of 1
Load TCG set v.1.4
I'm going to make a bunch of fake TCG cards for a fake booster pack set called Load. They act similarly to Gym Leader cards from way back whenever, and are designed to be synergistic with cards of the same Gym Leader.
No I'm not going to let you add cards into the booster pack. If you want to, though, you can suggest Pokemon and post your own card in here. I won't be using your own card (especially if it's ridiculously overpowered) but I'll consider adopting aspects of it.
If you're a Gym Leader, please check through the list of Pokemon. If you're not all right with some, please tell me and I'll change it. If you have a ______ as your Pokemon list, please PM me your team and/or what Pokemon you request to fill in the blank.
Load checklist (out of roughly 256):
7 (Variant's Volcano)
Note: My cards are geared towards inflicting as much damage as possible. It's very good at Energy-burning even if that was just a side effect. Also lol dat Magikarp
Dragonartist713 (Lynzee's Dark Mansion)
Note: With head admin lady's gym, I took liberty of changing even not-Dark Pokemon into Dark Pokemon for her owned Pokemon, thus, the Dark Eevee. Significant Pokemon are Umbreon and Rocket's Darkrai (which is part of her section but not really). Lynzee's Gym is great at deck-burning.
TheSilentWitch (Violet's Manor of the Dead)
Note: Ghosts are weird in the TCG; they act as Psychic types, along with Poison- and naturally Psychic-types. To mix things up, I messed the types up for most of her Pokemon (intentionally). Violet's cards are mostly aimed at messing with the opponent. Violet's Gym has excellent type coverage!
BlitzerSephiroth (Blitzer's Poison Sting)
Note: Same reason as above, Psychic-types are weird. Blitzer happens to have the most, though. Blitzer's Gym is geared towards inflicting massive status conditions, as well as being a very good Gym for deck repairing and card revival.
Jack Kingston (Jack Kingston's Charged Casino)
Jack's Gym is manufactured towards bench-burning, or the act of clearing out benches of Pokemon at a time. It's very intense.
Mega Ultra Chicken (Chris's Flood)
Chris's Pokemon do the opposite of Jack Kingston's Pokemon; whereas the previous Deck revolved around bench-burning, Chris's Flood revolves around bench-flooding.
Silver (Robin's Fist Tournament)
Geared around hard-hitting neutral attacks
Snowy Rachel (Rachel's Sub Zero)
Geared around stalling and feeding into Unusual Cloyster and Rachel's Glaceon LV.X
Unusual Cards
Special in that they are usually Evolution cards that are played as Basic cards; also special in that they are different-looking and unusually powerful (only one Unusual card can be in a deck at a time)
Stadiums and other Trainer/Supporter cards
derp
No I'm not going to let you add cards into the booster pack. If you want to, though, you can suggest Pokemon and post your own card in here. I won't be using your own card (especially if it's ridiculously overpowered) but I'll consider adopting aspects of it.
If you're a Gym Leader, please check through the list of Pokemon. If you're not all right with some, please tell me and I'll change it. If you have a ______ as your Pokemon list, please PM me your team and/or what Pokemon you request to fill in the blank.
Load checklist (out of roughly 256):
- Spoiler:
- Holo-Rares
1: Variant's Magikarp
2: Variant's Volcarona
3: Lynzee's Umbreon
4: Violet's Golurk
5: Blitzer's Toxicroak (Not sure yet)
6: Jack Kingston's Zebstrika
7: (there is no number 7)
8: Chris's Feraligatr
9: Robin's Lucario
10: Rachel's Glaceon
Rares
11: Variant's Larvesta
12: Variant's Blaziken
13: Lynzee's Eevee
14: Lynzee's Weavile
15: Violet's Golett
16: Violet's Mismagius
17: Blitzer's Croagunk
18: Blitzer's Gengar
19: Jack Kingston's Blitzle
20: Jack Kingston's Galvantula
21: Chris's Croconaw
22: Chris's Swampert
23: Robin's Riolu
24: Robin's Hitmonchan
25: Rachel's Eevee
26: Rachel's Froslass
27: Unusual Cloyster
28: Unusual Magneton
29: Lynzee's Unusual Espeon
30: Shaychu
Uncommon
31: Variant's Combusken
32: Lynzee's Sneasel
33: Violet's Misdreavus
34: Blitzer's Haunter
35: Jack Kingston's Rotom
36: Jack Kingston's Joltik
37: Chris's Marshtomp
38: Chris's Totodile
39: Robin's Throh
40: Robin's Sawk
41: Rachel's Snorunt
Common
Variant's Torchic
Blitzer's Gastly
Variant's Gyarados
Chris's Mudkip
Eevee
Trainer/Supporter/Stadium
Variant's Volcano
Lynzee's Dark Mansion
Violet's Manor of the Dead
Blitzer's Poison Sting
Jack Kingston's Charged Casino
Chris's Flood
Robin's Fist Tournament
Rachel's Sub Zero
Rocket's Gym Search
Rocket's Inertia
Rocket's Secret Weapon
Inactivity Notice !!!
Descent Into Madness
Trainer's Ascent
"Energy"
Fire Energy
Water Energy
Grass Energy
Electric Energy
Fighting Energy
Psychic Energy
Dark Energy
Steel Energy
Double Colorless Energy
Rainbow Energy (any Energy)
Inferno Energy (double Fire)
Tempest Energy (double Water)
Forest Energy (double Grass)
Voltaic Energy (double Electric)
Destruction Energy (double Fighting)
Telekinetic Energy (double Psychic)
Moonlight Energy (double Dark)
Diamond Energy (double Steel)
Magnetic Energy (Steel/Electric)
Rainforest Energy (Water/Grass)
Double Rainbow Energy (double any Energy but they have to be the same Energy)
Level X
X0: Variant's Magikarp LV.X
X1: Variant's Volcarona LV.X
X2: Lynzee's Umbreon LV.X
X3: Violet's Golurk LV.X
X4: Blitzer's Toxicroak LV.X
X5: Jack Kingston's Zebstrika LV.X
X6: Chris's Feraligatr LV.X
X7: Variant's Magikarp LV.X
X8: Robin's Lucario LV.X
X9: Rachel's Glaceon LV.X
7 (Variant's Volcano)
Note: My cards are geared towards inflicting as much damage as possible. It's very good at Energy-burning even if that was just a side effect. Also lol dat Magikarp
- Spoiler:
- Variant's Magikarp - 50 HP (Fire)
Poke-Body: Splash
Variant's Magikarp is unaffected by status ailments.
Attack:
(energyless) Tackle - 20
No added effect
(Colorless/Colorless/Colorless/Colorless) ΩTackle - 100
No added effect
(Fire/Water/Grass/Electric) Judgment - 500
Remove all Energy cards attached to Variant's Magikarp.
Weakness: none; Resistance: none; Retreat Cost: none
Variant's Magikarp LV.X - 130 HP (Fire)
Poke-Power: ΩSplash
Once per turn (before your attack), flip a coin. If heads, Variant's Magikarp LV.X is unaffected by any attack from your opponent. If tails, the Defending Pokemon is now Asleep.
Poke-Body: Omnipotence
All damage output from Variant's Magikarp LV.X to another Pokemon is doubled as long as Variant's Magikarp LV.X is on the field.
(As a Level X card, inherit all traits from Variant's Magikarp)
Variant's Gyarados - 30 HP (Fire)
Poke-Body: Useless
Your opponent draws no Prize cards if Variant's Gyarados was sent to the discard pile by any means.
Attack:
(energyless) Dragon Dance
No added effect
Weakness: everything; Resistance: none; Retreat Cost: 4
Variant's Larvesta - 70 HP (Fire)
Attack:
(Colorless) Bug Bite - 20
No added effect
(Fire/Fire/Colorless) Flare Blitz - 80
Add damage counters to Variant's Larvesta equal to half the damage dealt to the Active Pokemon (after applying Weakness and Resistance).
Weakness: Fighting; Resistance: none; Retreat Cost: 1
Variant's Volcarona - 130 HP (Fire)
Poke-Power: Quiver Dance
Once per turn, before you attack, flip a coin. If heads, during this turn, your Pokemon's attacks do 20 more damage to the Active Pokemon (before applying Weakness and Resistance). If tails, remove two damage counters from both the Active and Defending Pokemon.
Attack:
(Colorless/Colorless/Colorless) Hurricane - 50
No added effect
(Fire/Fire/Fire/Fire) Fiery Dance - 100
Flip a coin. If heads, during your next turn, Variant's Volcarona's attacks do 30 more damage to the Active Pokemon (before applying Weakness and Resistance).
Weakness: Fighting; Resistance: none; Retreat Cost: 2
Variant's Volcarona LV.X - 160 HP (Fire)
Poke-Body: Inferno
All Energy cards attached to Variant's Volcarona LV.X are treated as Fire Energy.
Attack:
(Fire/Fire/Fire/Fire) Supernova - 200
Discard all Energy attached to Variant's Volcarona LV.X.
(As a level X card, inherit all traits of Variant's Volcarona)
Weakness: Fighting; Resistance: none; Retreat Cost: 2
Dragonartist713 (Lynzee's Dark Mansion)
Note: With head admin lady's gym, I took liberty of changing even not-Dark Pokemon into Dark Pokemon for her owned Pokemon, thus, the Dark Eevee. Significant Pokemon are Umbreon and Rocket's Darkrai (which is part of her section but not really). Lynzee's Gym is great at deck-burning.
- Spoiler:
- Lynzee's Eevee - 50 HP (Dark)
Attack:
(energyless) Feint
Draw a card.
(Colorless) Headbutt - 20
No added effect
(Colorless/Colorless/Colorless/Colorless) Last Resort - 120
Discard all Energy cards attached to Lynzee's Eevee.
Weakness: Fighting; Resistance: Psychic; Retreat Cost: 1
Lynzee's Umbreon - 100 HP (Dark)
Poke-Power: Moonlight Sonata
Once per turn, if Lynzee's Dark Mansion is in play, you can remove up to 3 damage counters from Lynzee's Umbreon. This power can't be used if Lynzee's Umbreon is affected by a Special Condition.
Attack:
(Dark/Colorless) Faint Attack - 40
Choose one of your opponent's benched Pokemon. This attack does 20 damage to the chosen Pokemon (without applying Weakness and Resistance)
(Dark/Dark/Colorless) Dark Pulse - 70
Remove one Energy attached to Lynzee's Umbreon.
Weakness: Fighting; Resistance: Psychic; Retreat Cost: 1
Lynzee's Umbreon LV.X - 150 HP (Dark)
Poke-Body: Eternal Darkness
All Energy cards attached to Lynzee's Umbreon LV.X are treated as Dark Energy.
Attack:
(Dark/Dark/Dark/Dark) Endless Midnight - 120
Remove all Energy attached to Lynzee's Umbreon LV.X, and draw two cards.
(As a level X card, inherit all traits of Lynzee's Umbreon)
Weakness: Fighting; Resistance: Psychic; Retreat Cost: 1
Lynzee's Sneasel - 60 HP (Dark)
Attack:
(energyless) Trickster
Flip a coin. If heads, your opponent draw two cards. If tails, discard the top two cards of your opponent's deck.
(Dark) False Swipe - 10
This attack does 10 damage plus an additional 10 damage for every Dark Energy attached to Lynzee's Sneasel that isn't used for this attack's Energy cost. (You can't deal more than 90 damage in this way.)
Lynzee's Weavile - 90 HP (Dark)
Poke-Power: Nasty Plot
Once per turn (before you attack), you may select one Prize card and flip it face-up. This power can't be used if Lynzee's Weavile is affected by a Special Condition.
Attack:
(Colorless/Colorless) Razor Wind - 30x
Flip a coin. If heads, this attack does 30 damage times the number of Dark Energy cards attached to Lynzee's Weavile. (You can't have more than 60 damage with this attack's effect.)
(Dark/Dark/Colorless) Tsukuyomi - 60
Flip a coin. If heads, this attack deals no damage, and you draw three cards.
Weakness: Fighting; Resistance: Psychic; Retreat Cost: 1
Rocket's Darkrai - 30 HP (Dark)
Poke-Body: Disposable Hero
If Rocket's Darkrai is Knocked Out, it doesn't count as a Knocked Out Pokémon. (Discard it anyway.) At any time during your turn before your attack, you may discard Rocket's Darkrai from play.
Poke-Power: Forewarn
At any time during your turn (before you attack), flip a coin. If heads, draw one card. This power can't be used if Rocket's Darkrai is affected by a Special Condition.
(Colorless) Nightmare Stampede - 10
This attack does 10 damage plus an additional 20 damage for every Rocket's Darkrai in play and an additional 10 damage for every Rocket's Darkrai in the discard pile. (You can't deal more than 30 damage with this attack's effect.)
TheSilentWitch (Violet's Manor of the Dead)
Note: Ghosts are weird in the TCG; they act as Psychic types, along with Poison- and naturally Psychic-types. To mix things up, I messed the types up for most of her Pokemon (intentionally). Violet's cards are mostly aimed at messing with the opponent. Violet's Gym has excellent type coverage!
- Spoiler:
- Violet's Golett - 60 HP (Fighting)
Attack:
(Psychic) Shadow Punch - 20
No added effect
Weakness: Psychic; Resistance: Electric; Retreat Cost: 2
Violet's Golurk - 120 HP (Fighting)
Poke-Body: Apparition
If the opponent's Active Pokemon is an Electric-, Normal-, or Fighting-type Pokemon, and your opponent attacks your Active Pokemon, flip a coin. If heads, Violet's Golurk is immune to any damage or status condition for the duration of the turn.
Attack:
(Psychic) Shadow Punch - 30
No added effect
(Fighting/Psychic/Colorless) Iron Burst - 50x
Flip three coins. This attack does 50 damage times the number of heads.
Weakness: Psychic; Resistance: Electric; Retreat Cost: 3
Violet's Golurk LV.X - 200 HP (Fighting)
Poke-Power: Madhouse
Once, during your turn (before you attack), flip a coin. If heads, the Defending Pokemon is now Confused and Poisoned. If tails, the Defending Pokemon is now Burned.
Attack:
(Colorless/Colorless/Colorless/Colorless) Heavy Slam - 20x
This attack does 20 damage times the number of Fighting or Psychic energy attached to Golurk. (You can't deal more than 120 damage using this attack effect.)
(As a level X card, inherit all traits from Violet's Golurk)
Weakness: Psychic; Resistance: Electric & Fighting; Retreat Cost: 3
Violet's Misdreavus - 50 HP (Psychic)
Attack:
(Colorless) Lick - 10
Flip a coin. If heads, the defending Pokemon is now Paralyzed.
(Psychic) Hypnosis - 20
Flip a coin. If heads, the defending Pokemon is now asleep.
Weakness: Psychic; Resistance: Fighting; Retreat Cost: 1
Violet's Mismagius - 100 HP (Dark)
Poke-Body: Dream Weaver
Violet's Mismagius is unaffected by Sleep.
(Psychic/Psychic) Toxic Shock - 30
The defending Pokemon is now Poisoned.
(Psychic/Psychic/Colorless/Colorless) Miserable Wreck - 30
This attack deals an additional 10 damage for every damage counter on Violet's Mismagius.
Weakness: Psychic; Resistance: Fighting; Retreat Cost: 1
BlitzerSephiroth (Blitzer's Poison Sting)
Note: Same reason as above, Psychic-types are weird. Blitzer happens to have the most, though. Blitzer's Gym is geared towards inflicting massive status conditions, as well as being a very good Gym for deck repairing and card revival.
- Spoiler:
- Blitzer's Croagunk - 40 HP (Fighting)
(Psychic) Poison Jab - 20
Flip a coin. If heads, the defending Pokemon is now Poisoned.
Weakness: Psychic; Resistance: Dark; Retreat Cost: 2
Blitzer's Toxicroak - 80 HP (Fighting)
Poke-Power: Reconnaissance
Once during your turn (before your attack), you can flip a coin. If heads, shuffle three cards from the discard pile back into the deck. This effect cannot be used if Blitzer's Toxicroak is affected by a Special Condition.
(Fighting/Colorless) Arm Thrust - 20x
Flip three coins. This attack does 20 damage times the number of heads.
Weakness: Psychic; Resistance: Dark; Retreat Cost: 2
Blitzer's Toxicroak LV.X - 120 HP (Fighting)
Poke-Body: Magic Touch
If this Pokemon gets attacked by an opposing Pokemon while this Pokemon is Active, flip two coins. If the first one is heads, the opposing Pokemon is paralyzed; if the second one is heads, the opposing Pokemon is confused; if both coins are heads, the opposing Pokemon is asleep. This effect doesn't work if Blitzer's Toxicroak LV.X is affected by a Special Condition.
(Fighting/Psychic/Colorless/Colorless) Wicked Carnival - 120
Flip three coins. If any of them are heads, the Defending Pokemon is now poisoned. If all three are heads, return up to five cards from the discard pile into your deck, and shuffle your deck afterwards.
(As a level X card, inherit all traits from Blitzer's Toxicroak)
Weakness: Psychic; Resistance: Dark; Retreat Cost: 3
Blitzer's Gastly - 30 HP (Psychic)
(Psychic) Lick - 10
Flip a coin. If heads, the opponent is now Paralyzed.
Weakness: Dark; Resistance: Fighting; Retreat Cost: 0
Blitzer's Haunter - 50 HP (Psychic)
(Psychic) Hypnosis
Flip a coin. If heads, the opponent is now Asleep.
(Psychic/Colorless) Dream Eater - 30
You can't use this attack unless the Defending Pokemon is Asleep.
Weakness: Dark; Resistance: Fighting; Retreat Cost: 0
Blitzer's Gengar - 70 HP (Psychic)
Poke-Power: Refuge in Audacity
Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Poisoned. This effect can't be used if Blitzer's Gengar is on the bench, or is affected by a Special Condition.
(Psychic/Colorless) Dream Police - 50+
If the Defending Pokemon is Asleep, this attack does 50 damage plus an additional 50 damage, and the Defending Pokemon is cured of its condition.
(Psychic/Psychic/Psychic) Night Crawler - 70x
Flip three coins. This attack does 70 damage times the number of heads.
Jack Kingston (Jack Kingston's Charged Casino)
Jack's Gym is manufactured towards bench-burning, or the act of clearing out benches of Pokemon at a time. It's very intense.
- Spoiler:
- Jack Kingston's Blitzle - 60HP (Electric)
(energyless) Pound - 10
(Electric/Colorless) Thundershock - 20
Flip a coin. If heads, the defending Pokemon is now Paralyzed.
Weakness: Fighting; Resistance: none; Retreat Cost: 1
Jack Kingston's Zebstrika - 100HP (Electric)
Jack Kingston's Zebstrika LV.X - 150HP (Electric)
(Electric/Electric/Electric/Electric) Shock - 10
Flip two coins. If both of them are heads, all opposing Benched Pokemon are dealt 100 damage. If only one of them is heads, all opposing Benched Pokemon are dealt 50 damage. Don't count Weakness or Resistance for either of the results.
(As a level X, inherit all traits from Jack Kingston's Zebstrika)
Jack Kingston's Joltik - 40HP (Electric)
(Electric) Jolt - 10
Weakness: Fire; Resistance: none; Retreat Cost: 1
Jack Kingston's Galvantula - 100HP (Electric)
Poke-Power: Arachnophobia
Once per turn (before your attack), flip a coin. If heads, the defending Pokemon is now Paralyzed. This power can't be used if Jack Kingston's Galvantula is affected by a Special Condition.
(Electric/Grass) Shockbite - 30
(Electric/Electric/Electric/Colorless) Thunderstorm - 100
Remove all Electric energy cards attached to Jack Kingston's Galvantula.
Weakness: Fire; Resistance: none; Retreat Cost: 3
Jack Kingston's Rotom - 50HP (Electric)
(Electric/Electric) Thunderbolt - 30
Flip a coin. If heads, the defending Pokemon is now Paralyzed.
(Psychic/Electric) Electroconvulsive Therapy - 50
Flip a coin for every Benched Pokemon on the opposing side of the field. For every heads, inflict 10 damage to any Benched Pokemon (without counting Weakness or Resistance).
Weakness: Dark; Resistance: Fighting; Retreat Cost: 2
Mega Ultra Chicken (Chris's Flood)
Chris's Pokemon do the opposite of Jack Kingston's Pokemon; whereas the previous Deck revolved around bench-burning, Chris's Flood revolves around bench-flooding.
- Spoiler:
- Chris's Totodile - 50HP (Water)
Chris's Croconaw - 70HP (Water)
Chris's Feraligatr - 100HP (Water)
Chris's Feraligatr LV.X - 120HP (Water)
Chris's Mudkip - 60HP (Water)
Chris's Marshtomp - 90HP (Water)
Chris's Swampert - 130HP (Water)
Silver (Robin's Fist Tournament)
Geared around hard-hitting neutral attacks
Snowy Rachel (Rachel's Sub Zero)
Geared around stalling and feeding into Unusual Cloyster and Rachel's Glaceon LV.X
Unusual Cards
Special in that they are usually Evolution cards that are played as Basic cards; also special in that they are different-looking and unusually powerful (only one Unusual card can be in a deck at a time)
- Spoiler:
- Unusual Cloyster - 180 HP (Water)
Poke-Power: Shell Break
Once during the duration of this card's time in play (during your turn, before you attack), you may half the HP of Unusual Cloyster to reduce the Retreat Cost of Unusual Cloyster to 0 and double all damage dealt by Unusual Cloyster.
Attack:
(Water/Colorless) Icicle Spear - 20x
Flip five coins. This attack does 20 damage times the number of heads.
(Water/Water/Colorless) Icicle Crash - 50
No added effect
Weakness: Fire; Resistance: none; Retreat Cost: 3
Unusual Magneton - 160 HP (Steel)
Lynzee's Unusual Espeon - 100 HP (Dark)
Poke-Body: Rocket's Hat
LV.X Pokemon are unable to affect Lynzee's Unusual Espeon in any way.
(Dark) Load - 100
Flip a coin. If heads, remove all Energy attached to Lynzee's Unusual Espeon. If tails, this attack does nothing.
Shaychu - 50 HP (???)
Stadiums and other Trainer/Supporter cards
derp
- Spoiler:
- Variant's Volcano - STADIUM
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. If your Fire-type Pokemon attacks a defending Pokemon successfully, add damage to the attack equal to 10 times the number of Fire Energy attached to the Active Pokemon not being used to pay for the chosen attack's Energy cost (unless, by doing so, the attack deals over 150 damage). You may use any card in your hand as a Fire Energy if added to a Variant's Pokemon.
Lynzee's Dark Mansion - STADIUM
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. If a Lynzee's Pokemon attacks a defending Pokemon successfully, either draw a card from your Deck, or discard a card at random from your opponent's hand.
Violet's Manor of the Dead - STADIUM
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. All Violet's Pokemon are resistant to Psychic-, Dark-, and Grass-type Pokemon. Opposing Pokemon inflicted with the Sleep and Confused conditions must flip two coins to get two Heads instead of one; opposing Pokemon inflicted with the Poisoned and Burned conditions now take double the damage between turns.
Blitzer's Poison Sting - STADIUM
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. If a Blitzer's Pokemon attacks a defending Pokemon successfully, you may move three cards from the discard pile into your deck. Shuffle your deck afterwards.
Jack Kingston's Charged Casino - STADIUM
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. All Energy cards attached to a Jack Kingston's Pokemon is treated as Electric Energy. If a Jack Kingston's Pokemon attacks a defending Pokemon successfully, flip a coin. If heads, all Pokemon on the opponent's bench are dealt 20 damage (without including Weakness or Resistance).
Chris's Flood - STADIUM
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. All Energy cards attached to a Chris's Pokemon is treated as Water Energy. Once per turn, before your attack, flip as many coins as possible until you get tails. Search through your deck for as many Basic or Evolution Pokemon as you have heads, and put them into your hand. Shuffle your deck afterward.
Robin's Fist Tournament - STADIUM
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. All damage dealt to a Robin's Pokemon is reduced by 10, and all damage dealt from a Robin's Pokemon is doubled (unless, by doing so, the attack deals over 150 damage).
Rachel's Sub Zero - STADIUM
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. If there is an Unusual Cloyster or a Rachel's Pokemon in your bench or as your Active Pokemon, you may attach 1 Water Energy from your hand or deck to that Pokemon. (If chosen from your deck, shuffle your deck afterwards.) This does not count as playing an Energy card for the turn.
Rocket's Gym Search - SUPPORTER
You may play only 1 Supporter card during your turn (before your attack). If there is a Stadium card already in play, this card does nothing. Search your Deck for a Stadium card and play it, then shuffle your deck.
Rocket's Inertia - TRAINER
Remove any Stadium card currently in play. If there is no Stadium card in play, this card does nothing.
Rocket's Secret Weapon - SUPPORTER
Discard all cards from your hand and Bench. Inflict 200 damage to the Active Pokemon. If neither you nor your opponent have any Pokemon in your Bench before this card is activated, this card does nothing.
Inactivity Notice !!! - TRAINER
Discard your hand, then draw 7 cards.
Descent Into Madness - SUPPORTER
This card can only be used if there are no Pokemon in your hand, and only if your opponent has more than one Prize Card left to pick up. Draw cards until you pick up a Basic Pokemon. Your opponent draws a Prize Card.
Trainer's Ascent - SUPPORTER
Flip a coin. If heads, the next attack from your Active Pokemon does double damage; if tails, your turn is over (you don't get to attack).
Last edited by 7 on November 29th 2011, 11:37 am; edited 18 times in total
Re: Load TCG set v.1.4
Lol it's alright but I love how you made or are actually making cards to continue off the previous idea, it's like a win-win.
Also don't worry, you can cover my deck once I become an Elite Member... or even the Champion
Also don't worry, you can cover my deck once I become an Elite Member... or even the Champion
Jack Kingston- Team Magma Moderator
- Gender :
Posts : 236
Dark Coins : 483
Gym Badges :
Join date : 2011-03-15
Age : 29
Location : Flo-Rida
Re: Load TCG set v.1.4
i hardly ever use my absol x3 houndoom and weavile are much more likely. even drapion moreso than absol.
this is an awesome idea though ^^
this is an awesome idea though ^^
Re: Load TCG set v.1.4
This is an absolutely fabulous idea~
You picked out my golurk, which is cool, but if you plan to continue, please don't forget my signature pokemon; mismagius. :3
You picked out my golurk, which is cool, but if you plan to continue, please don't forget my signature pokemon; mismagius. :3
TheSilentWitch- Ghost Gym Leader
- Gender :
Posts : 47
Dark Coins : 108
Gym Badges :
Join date : 2011-03-16
Age : 33
Re: Load TCG set v.1.4
Ace wrote:Lol it's alright but I love how you made or are actually making cards to continue off the previous idea, it's like a win-win.
inorite
I asked you over Live which one you liked better between Houndoom and Weavile; you said Weavile so I added Weavile and nuked Absol.dragonartist713 wrote:i hardly ever use my absol x3 houndoom and weavile are much more likely. even drapion moreso than absol.
this is an awesome idea though ^^
I nuked the Chandelure I was basically using for absolutely nothing and swapped it with a Mismagius.TheSilentWitch wrote:This is an absolutely fabulous idea~
You picked out my golurk, which is cool, but if you plan to continue, please don't forget my signature pokemon; mismagius. :3
let's DO this thing
lets make this shit work
where doing it man
where MAKING THIS HAPEN
Re: Load TCG set v.1.4
In light of recent events, I've edited the TCG list to accommodate the Gyms. Elite Four members don't get spots in the TCG list because I have no idea how that'd work right now.
I am so proud of you.
I am so proud of you.
Re: Load TCG set v.1.4
i like this idea too
to the point i might actually make tangible cards for it if we get a full set together.
a support card might be 'Rocket Trickery' (or something like that) allowing you to search for a stadium card in your deck and play it in place of an active one if there is one
to the point i might actually make tangible cards for it if we get a full set together.
a support card might be 'Rocket Trickery' (or something like that) allowing you to search for a stadium card in your deck and play it in place of an active one if there is one
Re: Load TCG set v.1.4
If you do make tangible cards, that would be totally radical and most excellent of excellence.
I will consider adding such a Rocket Trickery card...later.
EDIT: And I did! I totally did. I changed it to Rocket's Gym Search and I might change it to Rocket's Hunting Ground later, but it's essentially the same as whatever you said.
My Pokemon card phrasing might be off, though, because I've been playing a lot of Yu-Gi-Oh! lately.
I also fixed a lot of other things. Eventually I will get closer to finishing.
I will consider adding such a Rocket Trickery card...later.
EDIT: And I did! I totally did. I changed it to Rocket's Gym Search and I might change it to Rocket's Hunting Ground later, but it's essentially the same as whatever you said.
My Pokemon card phrasing might be off, though, because I've been playing a lot of Yu-Gi-Oh! lately.
I also fixed a lot of other things. Eventually I will get closer to finishing.
Re: Load TCG set v.1.4
Lol Yu-gi-oh? I've been watching the new series and playing that too!
http://www.animeshippuuden.com/watch/yu-gi-oh-zexal/
That's the site I've been watching the English subbed episodes on
Also yeah not many people active here are they?
http://www.animeshippuuden.com/watch/yu-gi-oh-zexal/
That's the site I've been watching the English subbed episodes on
Also yeah not many people active here are they?
Jack Kingston- Team Magma Moderator
- Gender :
Posts : 236
Dark Coins : 483
Gym Badges :
Join date : 2011-03-15
Age : 29
Location : Flo-Rida
Re: Load TCG set v.1.4
I was never really a fan of anything past Battle City when it came to the anime. I just enjoy the card game.
Nobody's active here! It truly is a pity. I really liked the members here.
Nobody's active here! It truly is a pity. I really liked the members here.
Re: Load TCG set v.1.4
there were only a few of us to start. and all of us were from shaychu, i believe...
i should start posting here more too, bringing this up alongside shaychus revival :3
i should start posting here more too, bringing this up alongside shaychus revival :3
Re: Load TCG set v.1.4
for chris' missing pokemon, maybe the swampert line.
robin's, either machamp or hitmonchan
we need more commons in general <<
robin's, either machamp or hitmonchan
we need more commons in general <<
Re: Load TCG set v.1.4
dragonartist713 wrote:there were only a few of us to start. and all of us were from shaychu, i believe...
Well, there's Violet, who was sorta kinda from Shaychu, Phoenixian who I don't remember from Shaychu, and Chris, Robin, and Rachel, all of whom I don't think ever really visited Shaychu.
We do need more common Pokemon but as I was making this I was focused on the Pokemon that we had in our Gyms.
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|